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Researched2013-2015 · Digital Age (1990 – 2015)

Information / AI & Robotics

Deep Q-Network (Atari)

DeepMind's DQN (2013; Nature 2015) learned Atari games from raw pixels and the score alone, reaching a level comparable to a professional human tester across 49 games with one network design.

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Mnih and colleagues posted 'Playing Atari with Deep Reinforcement Learning' in December 2013: a convolutional network trained with a form of Q-learning beat earlier methods on six of seven games and a human expert on three. The 2015 Nature paper used one network architecture for all 49 games, with four 84x84 pixel frames as input. Two tricks kept training stable: learning from random samples of past experience, and moving towards target values that are refreshed only periodically.

Prerequisites

Unlocks

  • AlphaGo2016AlphaGo trains deep networks by reinforcement learning, as DQN first showed on Atari.
  • RLHF (Learning from Human Feedback)2017The 2017 preference-learning paper trained deep reinforcement-learning agents on Atari games.

Sources

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