Human Tech Tree
Researched1972 · Atomic & Space Age (1945 – 1990)

Civilization / Humanities & Culture

Video Games

The Magnavox Odyssey and Atari's Pong (1972) bring interactive electronic games to homes and arcades.

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Tennis for Two (1958) and Spacewar (1962) came first on laboratory machines, and games later drove demand for graphics chips (GPUs), which now power AI training. Video games became one of the largest entertainment industries.

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